Mind Your Language
Objective: To Empower people to learn a new language
Methodology: I used a Lean UX process to design the MVP.
Mind your language: Is an app that is for users learning a new language to learn and practice vocabulary any time and place and also learn vocabulary through different methods. This project is not a full scale UX project, it is meant to get me started on the fundamentals of a good user experience
I conducted a competitor analysis on three different vocabulary learning apps. Learning the strengths and weakness' of each app was very useful and insightful.
I had set a couple of goals in mind before conducting user research:
- To understand the reasons why people were learning a new language
- Know the time they are spending learning new vocabulary and how it fits into their lifestyle
- Recognise the features they like/dislike from the vocabulary apps they are currently using.
I conducted six interviews.
Sally, 29, learning Spanish
"Hard to learn new vocabulary and conjugation. I keep wanting to find like a summary sheet online that’s interactive and gives you examples.Some tips on how you can remember things, or associations, pictures always help me, and visually seeing the words in Spanish and English"
Karmen, 18, learning Spanish
"I've been learning Spanish since high school but now it's not coming me as naturally. I'm having trouble remembering some words when I speaking. I think connecting with Spanish speakers would be very helpful. "
Kendall, 27, learning French
"I attend french classes once a week in the evening. Not living in the country can make retaining vocabulary, the right app may help with that when I'm in New Zealand and then travelling to France"
Jordan, 25, learning Italian
"I practice Italian 2-4 times a week, I lived in Italy and want to keep my Italian. Consistency is important, I don't practice often enough."
Claudine, 26, learning Mandarin Chinese
"I find that I need a more consistent approach to both retain learned vocabulary and absorb new context. I often forget words I’ve already learned in the past because they were either too technical (i.e. jargon words specific to a particular idea) or not as relevant in my day to day conversations. "
I had set a couple of goals in mind before conducting user research. (1) to understand the reasons why people were learning a new language (2) time they are spending learning new vocabulary and how it fits into their lifestyle and (3) the features they like/dislike from the vocabulary apps they are currently using. I conducted six interviews.
Ella needs to find a way to practice vocabulary she learns Spanish because she is moving to Colombia in six months. She's having some difficulty learning Spanish because of her schedule and disorganisation.
We believe in making vocabulary learning more fun and interactive. through different methods of learning. For Ella we will make vocabulary learning more accessible, fun and motivating.
I created two user flow based on the proto-persona ( a typical user).
- The first user flow will focus on learning new vocabulary through music.
- The second user flow will focus on revising vocabulary. A step by step task analysis was written out before I made the user flow
After creating the users I began to create some sketches and later go users to test the prototype. I used Prott to create the interactive prototype. Something that I struggled with was finding a way to combine the different ways of learning vocabulary (e.g. through music, flashcards and news articles) and vocabulary topics (e.g. learning greetings, travel phrases etc) . I later realised that I could get the users to carry out these specific tasks in one step.
Landing page and onboarding process
Learning vocabulary through flashcards
Change Method: choose another way to learn vocabulary
Learning vocabulary through Music
Search for a word and see definition
Users can search for any word in the language they are learning and find the definition of it.
Revise Vocabulary: After learning a set of vocabulary users can revise it through doing a vocabulary test.
The purpose of user testing for this early prototype was to assess the errors, how well each task is completed and further improvements that could be made.
Scope I will be testing a vocabulary language learning app. the app is called Mind your language.
Schedule Met with the three participants over the course of one week
1) Choose the french language to learn
2) Select the greetings topic to learn
3) Select either the flashcards or music or the news/shows feed
4) Revise and test words
All the tasks were carried out successfully but the users did give some feedback based on the layout of one of the screens.
Reflections and Opportunities
This was my first UX project. It was an introduction to the UX process; I used a lean UX method to achieve quick results. It was a very fun project to start with and implement human design centred principles. I think the challenge was definitely not having the time to go back and iterate as much as I would have liked because of the length of the project and its nature. An area for future improvement and opportunity is to create a high fidelity prototype and further design the revising and testing feature of vocabulary to keep users incentivised. .